- Position:Target:Near Clipping Plane:Far Clipping Plane:Projection:Perspective FOV:Orthographic "FOV":
Mesh Vertices: 0
Attributes:- float vertexPosition
- no vertexNormal
- no vertexTextureCoordinates
Position & Transform The Model Matrix is calculated as: Model Matrix = Position * Rotation * Scale.
Position:Rotation Axis:Rotation Angle:Scale:Render Options Depth Test:Front Face:Face Culling:Blend Enabled:Blend Operation:Src Color Blend Factor:Dst Color Blend Factor:Src Alpha Blend Factor:Dst Alpha Blend Factor:Texture Filtering:Max. Anisotropy:Show Wireframe:Show World Coordinates:
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